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This book is a must-read for anyone wishing to explore the intricacies of modern graphics libraries. It is written with a classroom-based approach, delving into the fundamentals and explaining them through a number of illustrations. If you are new to computer graphics, this book will provide you with a solid grasp of the underlying concepts and furnish enough details to self-propel in the field. If you are a seasoned graphics artist aiming to deepen your understanding of modern graphics libraries, you will find numerous complex concepts covered meticulously with vivid illustrations.
The book encompasses various topics, including:
The Need for WebGL
Why Web-Based 3D Graphics?
GPU Programming Architecture
Mathematical Background for Animations (Transformations)
Applying Transformations through WebGL
Adding Realism with Colours and Textures
Fundamentals of 3D Graphics
Applying 3D Graphics with WebGL
THREE JS Framework
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This book is a must-read for anyone wishing to explore the intricacies of modern graphics libraries. It is written with a classroom-based approach, delving into the fundamentals and explaining them through a number of illustrations. If you are new to computer graphics, this book will provide you with a solid grasp of the underlying concepts and furnish enough details to self-propel in the field. If you are a seasoned graphics artist aiming to deepen your understanding of modern graphics libraries, you will find numerous complex concepts covered meticulously with vivid illustrations.
The book encompasses various topics, including:
The Need for WebGL
Why Web-Based 3D Graphics?
GPU Programming Architecture
Mathematical Background for Animations (Transformations)
Applying Transformations through WebGL
Adding Realism with Colours and Textures
Fundamentals of 3D Graphics
Applying 3D Graphics with WebGL
THREE JS Framework