Readings Newsletter
Become a Readings Member to make your shopping experience even easier.
Sign in or sign up for free!
You’re not far away from qualifying for FREE standard shipping within Australia
You’ve qualified for FREE standard shipping within Australia
The cart is loading…
Gamification Made Simple: A Guide for Higher Education Professionals is designed to be a practical, approachable, and experience-driven resource for instructors who may be new to the concept of gamification or are already experimenting with game-based learning. Written by educators from different disciplines-special education and speech-language pathology-the book includes the perspectives of game designers, game players, and game masters. What began as a basic role-playing activity in a graduate course has evolved into an instructional framework that transforms student engagement by enabling them to apply what they are learning in a safe, real-world setting. Ann Marshall and Glennda McKeithan provide readers with a step-by-step guide for planning, designing, and implementing simple, game-based learning experiences through role-playing games (RPGs).
$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout
Gamification Made Simple: A Guide for Higher Education Professionals is designed to be a practical, approachable, and experience-driven resource for instructors who may be new to the concept of gamification or are already experimenting with game-based learning. Written by educators from different disciplines-special education and speech-language pathology-the book includes the perspectives of game designers, game players, and game masters. What began as a basic role-playing activity in a graduate course has evolved into an instructional framework that transforms student engagement by enabling them to apply what they are learning in a safe, real-world setting. Ann Marshall and Glennda McKeithan provide readers with a step-by-step guide for planning, designing, and implementing simple, game-based learning experiences through role-playing games (RPGs).