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Cozy Critter Valley is more than Harper's favorite game-it's her life. Since moving across the country two years ago, Harper's only joy has come from chatting with her old friends while playing the game. Now, it looks like Cozy Critter Valley is about to end. Forever.
Cozy Critter Valley is more than Harper's favorite game-it's her life. Since moving across the country two years ago, Harper's only joy has come from chatting with her old friends while playing the game. Now, it looks like Cozy Critter Valley is about to end. Forever.
In the game's final days, Harper is presented with a high-stakes opportunity to save the community she loves. As the clock ticks down, Harper and her friends will need to become masters of disguise, deception, forgery, arts, crafts, and banjos to pull off the ultimate heist. The game may be cozy, but failure won't be. As Harper confronts dangers both within the valley and her own team, she'll be forced to make impossible decisions. This adventure will test everything she knows about friendship, loyalty, and trust in the digital age.
Dustin Brady's video game books have sold over two million copies by reaching reluctant readers where they are. Kids around the world love his fast-paced stories, while parents enjoy the quality writing and wholesome content. Adventures in a Video Game is Brady's most accessible series yet since the books are standalone adventures that can be read in any order.
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Cozy Critter Valley is more than Harper's favorite game-it's her life. Since moving across the country two years ago, Harper's only joy has come from chatting with her old friends while playing the game. Now, it looks like Cozy Critter Valley is about to end. Forever.
Cozy Critter Valley is more than Harper's favorite game-it's her life. Since moving across the country two years ago, Harper's only joy has come from chatting with her old friends while playing the game. Now, it looks like Cozy Critter Valley is about to end. Forever.
In the game's final days, Harper is presented with a high-stakes opportunity to save the community she loves. As the clock ticks down, Harper and her friends will need to become masters of disguise, deception, forgery, arts, crafts, and banjos to pull off the ultimate heist. The game may be cozy, but failure won't be. As Harper confronts dangers both within the valley and her own team, she'll be forced to make impossible decisions. This adventure will test everything she knows about friendship, loyalty, and trust in the digital age.
Dustin Brady's video game books have sold over two million copies by reaching reluctant readers where they are. Kids around the world love his fast-paced stories, while parents enjoy the quality writing and wholesome content. Adventures in a Video Game is Brady's most accessible series yet since the books are standalone adventures that can be read in any order.