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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Immersive technologies, including virtual reality (VR) and augmented reality (AR), are revolutionizing human-computer interactions. Due to these technological advancements, there are increased opportunities and an increased interest in artistic experimentation. There is also an increasing concern about the direction that human intelligence is taking. At the same time, TechArt can address educational challenges, transform traditional systems, and ensure equity. As such, art and technology can co-create sustainable futures for the new generation. Fusing Art and Technology: Co-Creating Futures for New Generations aims to bridge the existing gap in resources that critically examine the fusion of art and technology. By focusing on the creative, sustainable, and culturally enriching advances in the ArtTech field, it illuminates paths for future collaboration and innovation, addressing the challenges and opportunities at the intersection of these disciplines. Covering topics such as aesthetic value, human intelligence, and social development, this book is an excellent resource for artists, technologists, cultural institution professionals, policymakers, researchers, professionals, scholars, academicians, and more.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Immersive technologies, including virtual reality (VR) and augmented reality (AR), are revolutionizing human-computer interactions. Due to these technological advancements, there are increased opportunities and an increased interest in artistic experimentation. There is also an increasing concern about the direction that human intelligence is taking. At the same time, TechArt can address educational challenges, transform traditional systems, and ensure equity. As such, art and technology can co-create sustainable futures for the new generation. Fusing Art and Technology: Co-Creating Futures for New Generations aims to bridge the existing gap in resources that critically examine the fusion of art and technology. By focusing on the creative, sustainable, and culturally enriching advances in the ArtTech field, it illuminates paths for future collaboration and innovation, addressing the challenges and opportunities at the intersection of these disciplines. Covering topics such as aesthetic value, human intelligence, and social development, this book is an excellent resource for artists, technologists, cultural institution professionals, policymakers, researchers, professionals, scholars, academicians, and more.