6-Week Curriculum, Hailey Hershberger (9798330389629) — Readings Books

Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

6-Week Curriculum
Paperback

6-Week Curriculum

$91.99
Sign in or become a Readings Member to add this title to your wishlist.

6-Week STEAM Curriculum

The STEAM Curriculum offers a comprehensive, hands-on learning experience that introduces students to the principles of Science, Technology, Engineering, Arts, and Mathematics (STEAM), fostering innovation and problem-solving skills. Over six weeks, participants engage in a series of structured activities and challenges designed to deepen their understanding of STEAM concepts, while also encouraging creativity and collaboration.

Week 1: Introduction to STEAM and Design Thinking

Students begin by exploring the fundamentals of STEAM, including key concepts and potential career paths. They are introduced to the Design Thinking process, a problem-solving approach that emphasizes empathy, brainstorming, and iteration. By working in teams, students participate in a design challenge, identifying real-world problems and developing innovative solutions using design thinking principles.

Week 2: Science and Technology

This week delves into essential scientific principles such as physics, chemistry, and biology. Students also explore different technologies like coding, robotics, and electronics. Through hands-on activities, they build and program robots, create circuits, and conduct engaging science experiments, applying theoretical knowledge to practical scenarios.

Week 3: Engineering and Math

Participants are introduced to various engineering fields (e.g., civil, mechanical, aerospace) and engage in math activities and games that reinforce important concepts such as geometry, algebra, and statistics. The highlight of the week is a design challenge, where students collaborate to design and construct a structure using engineering principles, further developing critical thinking and teamwork.

Week 4: Arts and Creativity

This week emphasizes the creative side of STEAM, exploring different art forms such as drawing, painting, sculpture, and music. Students learn how creativity intersects with STEAM and work in teams to develop a creative project, such as a multimedia presentation or performance, blending the arts with scientific and technological themes.

Week 5: Computer Science and Data Science

Students are introduced to fundamental computer science concepts (e.g., programming, web development) as well as data science, which includes data analysis and visualization. Through practical exercises, they learn how to code websites, write programs, and analyze data, applying digital skills to solve real-world problems.

Week 6: Culminating Project

In the final week, students put all their acquired skills to the test. Working in teams, they identify a real-world problem and use their STEAM knowledge to develop and prototype an innovative solution. The camp culminates with final presentations, where students showcase their projects and solutions to a panel of judges or the larger community, celebrating their accomplishments.

This STEAM Curriculum offers a unique blend of creativity, innovation, and critical thinking, equipping students with the tools they need for future success in STEAM fields.

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO

Stock availability can be subject to change without notice. We recommend calling the shop or contacting our online team to check availability of low stock items. Please see our Shopping Online page for more details.

Format
Paperback
Publisher
Hailey Hershberger
Date
1 July 2023
Pages
100
ISBN
9798330389629

6-Week STEAM Curriculum

The STEAM Curriculum offers a comprehensive, hands-on learning experience that introduces students to the principles of Science, Technology, Engineering, Arts, and Mathematics (STEAM), fostering innovation and problem-solving skills. Over six weeks, participants engage in a series of structured activities and challenges designed to deepen their understanding of STEAM concepts, while also encouraging creativity and collaboration.

Week 1: Introduction to STEAM and Design Thinking

Students begin by exploring the fundamentals of STEAM, including key concepts and potential career paths. They are introduced to the Design Thinking process, a problem-solving approach that emphasizes empathy, brainstorming, and iteration. By working in teams, students participate in a design challenge, identifying real-world problems and developing innovative solutions using design thinking principles.

Week 2: Science and Technology

This week delves into essential scientific principles such as physics, chemistry, and biology. Students also explore different technologies like coding, robotics, and electronics. Through hands-on activities, they build and program robots, create circuits, and conduct engaging science experiments, applying theoretical knowledge to practical scenarios.

Week 3: Engineering and Math

Participants are introduced to various engineering fields (e.g., civil, mechanical, aerospace) and engage in math activities and games that reinforce important concepts such as geometry, algebra, and statistics. The highlight of the week is a design challenge, where students collaborate to design and construct a structure using engineering principles, further developing critical thinking and teamwork.

Week 4: Arts and Creativity

This week emphasizes the creative side of STEAM, exploring different art forms such as drawing, painting, sculpture, and music. Students learn how creativity intersects with STEAM and work in teams to develop a creative project, such as a multimedia presentation or performance, blending the arts with scientific and technological themes.

Week 5: Computer Science and Data Science

Students are introduced to fundamental computer science concepts (e.g., programming, web development) as well as data science, which includes data analysis and visualization. Through practical exercises, they learn how to code websites, write programs, and analyze data, applying digital skills to solve real-world problems.

Week 6: Culminating Project

In the final week, students put all their acquired skills to the test. Working in teams, they identify a real-world problem and use their STEAM knowledge to develop and prototype an innovative solution. The camp culminates with final presentations, where students showcase their projects and solutions to a panel of judges or the larger community, celebrating their accomplishments.

This STEAM Curriculum offers a unique blend of creativity, innovation, and critical thinking, equipping students with the tools they need for future success in STEAM fields.

Read More
Format
Paperback
Publisher
Hailey Hershberger
Date
1 July 2023
Pages
100
ISBN
9798330389629