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Scooby-Doo meets Jumanji in Kenya
Middle school students Ava, Sawyer, Jasmine and Wes have nothing in common apart from a boring group assignment and a looming deadline. So when they receive a mysterious invitation to play a new, cutting-edge VR game, they're happy for any excuse to ditch the homework. All they have to do is enter the Realm... and survive.
Once inside, they're trapped in a world of adventure and intrigue. The graphics are astonishingly realistic, and so are the dangers. The four players must travel across an African savanna plagued by Steampunk monsters. The mission: solve a riddle and save the Realm before the monsters destroy everything.
But there's more at stake than having fun, collecting treasure, defeating monsters, or taking selfies with the wildlife. Progress requires qualities far beyond just gaming skills. Will the players find the tools and gems to discover the truth, or will they be lost forever inside the Realm?
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Scooby-Doo meets Jumanji in Kenya
Middle school students Ava, Sawyer, Jasmine and Wes have nothing in common apart from a boring group assignment and a looming deadline. So when they receive a mysterious invitation to play a new, cutting-edge VR game, they're happy for any excuse to ditch the homework. All they have to do is enter the Realm... and survive.
Once inside, they're trapped in a world of adventure and intrigue. The graphics are astonishingly realistic, and so are the dangers. The four players must travel across an African savanna plagued by Steampunk monsters. The mission: solve a riddle and save the Realm before the monsters destroy everything.
But there's more at stake than having fun, collecting treasure, defeating monsters, or taking selfies with the wildlife. Progress requires qualities far beyond just gaming skills. Will the players find the tools and gems to discover the truth, or will they be lost forever inside the Realm?