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Haunted by past trauma, both the Sunhawk and Talenn have to learn to navigate their new relationship - a task each find infinitely more difficult than slaying monsters or fighting evil wizards sorcerers. Together with their friends, in an attempt to learn the truth behind the Eyes of the Dragon, they find themselves embroiled in the power-struggles of the Council of Sorcery.
But the web of intrigue goes much deeper, as they learn of a mysterious "Meet" and the potentially world-ending consequences of losing it. But how do you win: When you don't know the game? When you don't know the rules? When you don't even know that you're playing?
Not to mention that the most abhorrent monsters out there aren't necessarily as obvious as a golshae trying to eat you alive.
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Haunted by past trauma, both the Sunhawk and Talenn have to learn to navigate their new relationship - a task each find infinitely more difficult than slaying monsters or fighting evil wizards sorcerers. Together with their friends, in an attempt to learn the truth behind the Eyes of the Dragon, they find themselves embroiled in the power-struggles of the Council of Sorcery.
But the web of intrigue goes much deeper, as they learn of a mysterious "Meet" and the potentially world-ending consequences of losing it. But how do you win: When you don't know the game? When you don't know the rules? When you don't even know that you're playing?
Not to mention that the most abhorrent monsters out there aren't necessarily as obvious as a golshae trying to eat you alive.