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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
When did artists begin to use video games to create art? Many regard Orhan Kipcak’s ArsDoom (1995) debut at Ars Electronica in Linz as the breakthrough for Game Art. It took not long before other artists started to create their own levels and modifications to popular videogames. Palle Torsson and Tobias Bernstrup were still students when they in November 1996 created
Museum Meltdown
and soon a new art genre was born. In this book you will find interviews with the pioneers of Game Art as artists, critics and curators.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
When did artists begin to use video games to create art? Many regard Orhan Kipcak’s ArsDoom (1995) debut at Ars Electronica in Linz as the breakthrough for Game Art. It took not long before other artists started to create their own levels and modifications to popular videogames. Palle Torsson and Tobias Bernstrup were still students when they in November 1996 created
Museum Meltdown
and soon a new art genre was born. In this book you will find interviews with the pioneers of Game Art as artists, critics and curators.