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This book presents a proposal for a didactic sequence of games in Scratch involving integers, authored by the students, in the elective subject Mathematics Laboratory. To this end, the proposed didactic sequence involves the following objects of knowledge: whole numbers, uses, history, ordering, association with points on the number line and operations; with a duration of 17 h/a. The didactic sequence is divided into two parts: topic 4.1, didactic sequence for the Math teacher; in which the contents of integers will be explained, with a workload of 6h/a; and topic 4.2, didactic sequence for the Math Laboratory teacher; which begins with the introduction of Scratch, with a workload of 3h/a, then the creation of integer games, with a workload of 8h/a. The organization of the didactic sequence is based on Bloom's Taxonomy and David Ausubel's Significant Learning, as well as the knowledge objects and learning objectives of the National Common Core Curriculum (BNCC), related to whole numbers.
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This book presents a proposal for a didactic sequence of games in Scratch involving integers, authored by the students, in the elective subject Mathematics Laboratory. To this end, the proposed didactic sequence involves the following objects of knowledge: whole numbers, uses, history, ordering, association with points on the number line and operations; with a duration of 17 h/a. The didactic sequence is divided into two parts: topic 4.1, didactic sequence for the Math teacher; in which the contents of integers will be explained, with a workload of 6h/a; and topic 4.2, didactic sequence for the Math Laboratory teacher; which begins with the introduction of Scratch, with a workload of 3h/a, then the creation of integer games, with a workload of 8h/a. The organization of the didactic sequence is based on Bloom's Taxonomy and David Ausubel's Significant Learning, as well as the knowledge objects and learning objectives of the National Common Core Curriculum (BNCC), related to whole numbers.