Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

Creating Games in Scratch for Teaching Whole Numbers
Paperback

Creating Games in Scratch for Teaching Whole Numbers

$155.99
Sign in or become a Readings Member to add this title to your wishlist.

This book presents a proposal for a didactic sequence of games in Scratch involving integers, authored by the students, in the elective subject Mathematics Laboratory. To this end, the proposed didactic sequence involves the following objects of knowledge: whole numbers, uses, history, ordering, association with points on the number line and operations; with a duration of 17 h/a. The didactic sequence is divided into two parts: topic 4.1, didactic sequence for the Math teacher; in which the contents of integers will be explained, with a workload of 6h/a; and topic 4.2, didactic sequence for the Math Laboratory teacher; which begins with the introduction of Scratch, with a workload of 3h/a, then the creation of integer games, with a workload of 8h/a. The organization of the didactic sequence is based on Bloom's Taxonomy and David Ausubel's Significant Learning, as well as the knowledge objects and learning objectives of the National Common Core Curriculum (BNCC), related to whole numbers.

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Paperback
Publisher
Our Knowledge Publishing
Date
30 April 2025
Pages
56
ISBN
9786206815129

This book presents a proposal for a didactic sequence of games in Scratch involving integers, authored by the students, in the elective subject Mathematics Laboratory. To this end, the proposed didactic sequence involves the following objects of knowledge: whole numbers, uses, history, ordering, association with points on the number line and operations; with a duration of 17 h/a. The didactic sequence is divided into two parts: topic 4.1, didactic sequence for the Math teacher; in which the contents of integers will be explained, with a workload of 6h/a; and topic 4.2, didactic sequence for the Math Laboratory teacher; which begins with the introduction of Scratch, with a workload of 3h/a, then the creation of integer games, with a workload of 8h/a. The organization of the didactic sequence is based on Bloom's Taxonomy and David Ausubel's Significant Learning, as well as the knowledge objects and learning objectives of the National Common Core Curriculum (BNCC), related to whole numbers.

Read More
Format
Paperback
Publisher
Our Knowledge Publishing
Date
30 April 2025
Pages
56
ISBN
9786206815129