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A study on the relationship between Video Gaming and Language Learning
Paperback

A study on the relationship between Video Gaming and Language Learning

$35.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

When you think of Video Gaming, what immediately springs to mind? Action? Adventure? Heartache? Rage? How about Language Learning? No? Didn’t think so. In traditional gaming, language learning is not something that would be considered a factor. However, this dissertation is going to look into that very subject, to observe traditional gaming and see its impact on language. By using both conventional and unconventional methods to look into this untapped area of video game academia, we will be able to explore this complex and fascinating area.

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MORE INFO
Format
Paperback
Publisher
LAP Lambert Academic Publishing
Country
United States
Date
14 April 2015
Pages
80
ISBN
9783659695049

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

When you think of Video Gaming, what immediately springs to mind? Action? Adventure? Heartache? Rage? How about Language Learning? No? Didn’t think so. In traditional gaming, language learning is not something that would be considered a factor. However, this dissertation is going to look into that very subject, to observe traditional gaming and see its impact on language. By using both conventional and unconventional methods to look into this untapped area of video game academia, we will be able to explore this complex and fascinating area.

Read More
Format
Paperback
Publisher
LAP Lambert Academic Publishing
Country
United States
Date
14 April 2015
Pages
80
ISBN
9783659695049