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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This book constitutes the refereed proceedings of the 23rd International Symposium on Algorithms and Computation, ISAAC 2012, held in Taipei, Taiwan, in December 2012. The 68 revised full papers presented together with three invited talks were carefully reviewed and selected from 174 submissions for inclusion in the book. This volume contains topics such as graph algorithms; online and streaming algorithms; combinatorial optimization; computational complexity; computational geometry; string algorithms; approximation algorithms; graph drawing; data structures; randomized algorithms; and algorithmic game theory.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This book constitutes the refereed proceedings of the 23rd International Symposium on Algorithms and Computation, ISAAC 2012, held in Taipei, Taiwan, in December 2012. The 68 revised full papers presented together with three invited talks were carefully reviewed and selected from 174 submissions for inclusion in the book. This volume contains topics such as graph algorithms; online and streaming algorithms; combinatorial optimization; computational complexity; computational geometry; string algorithms; approximation algorithms; graph drawing; data structures; randomized algorithms; and algorithmic game theory.