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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This volume gathers together 26 selected papers from the International Congress of Mathematicians’ 1st Satellite Conference on Game Theory and its Applications (2002). It contains four sections: Foundations, Concepts, and Structure; Equilibrium Properties; Applications to the Natural and Social Sciences; Computational Aspects of Games. The first section explores fundamental ideas, leading to new and analytically interesting analysis of current problems, new games and new modeling approaches. Papers in the second section discuss issues in the solution of games, and present a number of potentially fruitful ideas regarding game equilibrium. The third and fourth sections are devoted to applications to the natural and social sciences and to computation. The articles on market structure and game-based computations would be of particular interest to researchers and practitioners.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This volume gathers together 26 selected papers from the International Congress of Mathematicians’ 1st Satellite Conference on Game Theory and its Applications (2002). It contains four sections: Foundations, Concepts, and Structure; Equilibrium Properties; Applications to the Natural and Social Sciences; Computational Aspects of Games. The first section explores fundamental ideas, leading to new and analytically interesting analysis of current problems, new games and new modeling approaches. Papers in the second section discuss issues in the solution of games, and present a number of potentially fruitful ideas regarding game equilibrium. The third and fourth sections are devoted to applications to the natural and social sciences and to computation. The articles on market structure and game-based computations would be of particular interest to researchers and practitioners.