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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
The papers in this volume present new research activities in the classical rendering workshop topics: radiosity and Monte Carlo global illumination algorithms and illumination models; alongside papers on near-interactive ray tracing; hardware-assisted rendering algorithms; techniques for acquisition and modeling from images; image-based rendering; and novel shadow algorithms and inverse lighting and design.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
The papers in this volume present new research activities in the classical rendering workshop topics: radiosity and Monte Carlo global illumination algorithms and illumination models; alongside papers on near-interactive ray tracing; hardware-assisted rendering algorithms; techniques for acquisition and modeling from images; image-based rendering; and novel shadow algorithms and inverse lighting and design.