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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definiton of mental rays scene description language and the standard shader libraries are included as the basis for all examples. The third, completely revised edition covers the latest version of the new generation of mental ray, version 3. 4. A CD with a fully programmable demo version of the software, together with example scene data and shaders that are described in the book, is enclosed.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definiton of mental rays scene description language and the standard shader libraries are included as the basis for all examples. The third, completely revised edition covers the latest version of the new generation of mental ray, version 3. 4. A CD with a fully programmable demo version of the software, together with example scene data and shaders that are described in the book, is enclosed.