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From schoolwork to gaming, computers are a part of just about everyone’s daily life. Still, talking about something that has gone wrong with a PC, server, hardware, or software can be a challenge for the layperson. This book is exactly what young readers need to get ahead in the world of computers. It contains the essential vocabulary used to talk about the parts of computers and their programs as well as the problems one might encounter. Each definition is written with age-appropriate language and, when given, accessible examples.
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From schoolwork to gaming, computers are a part of just about everyone’s daily life. Still, talking about something that has gone wrong with a PC, server, hardware, or software can be a challenge for the layperson. This book is exactly what young readers need to get ahead in the world of computers. It contains the essential vocabulary used to talk about the parts of computers and their programs as well as the problems one might encounter. Each definition is written with age-appropriate language and, when given, accessible examples.