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The Department of the Air Force wants to invest in advanced training technologies--such as augmented and virtual reality, gaming, and synthetic training environments--to maintain an asymmetric advantage over competitors. In this report, the authors construct a framework for training technology transfer and lay out potential barriers and enablers associated with each step. They also examine six use cases from across the U.S. Department of Defense.
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The Department of the Air Force wants to invest in advanced training technologies--such as augmented and virtual reality, gaming, and synthetic training environments--to maintain an asymmetric advantage over competitors. In this report, the authors construct a framework for training technology transfer and lay out potential barriers and enablers associated with each step. They also examine six use cases from across the U.S. Department of Defense.