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In the summer of 1992, a forbidden role-playing game called Creatures & Corridors takes a dark turn for five high-school sophomores.
It's the summer of 1992, and five high school sophomores play a rare role-playing game that was banned for being "too Satanic" - Creatures & Corridors. As the kids play the mysterious fantasy game, it unleashes a curse that warps reality around them: orcs storm the living room, killing their parents. The front yard turns into a moat filled with tentacled horrors. And their basement "game cave" transforms into a literal dungeon, laden with bloodthirsty monsters and terrifying death traps. Now, the kids are forced to play Creatures & Corridors for their very lives, as a devilish Gamemaster judges their every move.
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In the summer of 1992, a forbidden role-playing game called Creatures & Corridors takes a dark turn for five high-school sophomores.
It's the summer of 1992, and five high school sophomores play a rare role-playing game that was banned for being "too Satanic" - Creatures & Corridors. As the kids play the mysterious fantasy game, it unleashes a curse that warps reality around them: orcs storm the living room, killing their parents. The front yard turns into a moat filled with tentacled horrors. And their basement "game cave" transforms into a literal dungeon, laden with bloodthirsty monsters and terrifying death traps. Now, the kids are forced to play Creatures & Corridors for their very lives, as a devilish Gamemaster judges their every move.