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Picture Books + Problem Solving = Joyful STEM Learning
What could you create with a cardboard box? Can you build a troll-proof bridge for the three billy goats to cross? How might you change what your shadow looks like?
In the first edition of this bestselling book, author Cate Heroman made teaching and learning science, technology, engineering, and mathematics (STEM) concepts more accessible and fun through the maker movement-a hands-on learning approach rooted in designing, building, and inventing things. Using picture books as the springboard, teachers challenge and delight children by inviting them to use everyday materials and tools to create solutions to problems faced by book characters.
This updated and expanded second edition features
A collection of 35 design challenges appropriate for children ages 3 through 8, including revised favorites and all-new additions A list of 140 picture books that encourage STEM-rich exploration and reflect the diverse experiences, interests, and identities of young children More foundational information for educators, including clearer connections among tinkering, making, and engineering; updated language that reflects current thinking about how children learn; and guidance on how to observe, document, and assess children's learning during these experiences A planning template to create your own design challenges (available online)
With this practical resource, you can build on the curiosity and creativity inherent in young children's play to nurture meaningful STEM exploration and learning.
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Picture Books + Problem Solving = Joyful STEM Learning
What could you create with a cardboard box? Can you build a troll-proof bridge for the three billy goats to cross? How might you change what your shadow looks like?
In the first edition of this bestselling book, author Cate Heroman made teaching and learning science, technology, engineering, and mathematics (STEM) concepts more accessible and fun through the maker movement-a hands-on learning approach rooted in designing, building, and inventing things. Using picture books as the springboard, teachers challenge and delight children by inviting them to use everyday materials and tools to create solutions to problems faced by book characters.
This updated and expanded second edition features
A collection of 35 design challenges appropriate for children ages 3 through 8, including revised favorites and all-new additions A list of 140 picture books that encourage STEM-rich exploration and reflect the diverse experiences, interests, and identities of young children More foundational information for educators, including clearer connections among tinkering, making, and engineering; updated language that reflects current thinking about how children learn; and guidance on how to observe, document, and assess children's learning during these experiences A planning template to create your own design challenges (available online)
With this practical resource, you can build on the curiosity and creativity inherent in young children's play to nurture meaningful STEM exploration and learning.