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It is 1998; Lilith, Sash, and Abraxa are teenagers, and they are making Saga of the Sorceress, a game that will change everything, if only for the three of them.
Eighteen years later, Saga of the Sorceress still exists only on the scattered drives of its creators. Lilith might be the first trans woman to ever work as an Assistant Loan Underwriter at Dollarwise Investments in Brooklyn. Sash is in Brooklyn as well, working as a research assistant and part-time webcam dominatrix. Neither knows that the other is there, or that Abraxa, the third member of Invocation LLC, is just across the Hudson River, sleeping on the floor of a friend's grandparents' Jersey City home. They have never met in person, and have been out of touch for years, but none have forgotten the sorceress, or her quest, still far from finished.
A/S/L (an internet initialism for "age, sex, location') is a story about videogames and three friends, and the code(s) they learn to survive.
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It is 1998; Lilith, Sash, and Abraxa are teenagers, and they are making Saga of the Sorceress, a game that will change everything, if only for the three of them.
Eighteen years later, Saga of the Sorceress still exists only on the scattered drives of its creators. Lilith might be the first trans woman to ever work as an Assistant Loan Underwriter at Dollarwise Investments in Brooklyn. Sash is in Brooklyn as well, working as a research assistant and part-time webcam dominatrix. Neither knows that the other is there, or that Abraxa, the third member of Invocation LLC, is just across the Hudson River, sleeping on the floor of a friend's grandparents' Jersey City home. They have never met in person, and have been out of touch for years, but none have forgotten the sorceress, or her quest, still far from finished.
A/S/L (an internet initialism for "age, sex, location') is a story about videogames and three friends, and the code(s) they learn to survive.