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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
The 26th annual conference on Computer Applications and Quantitative Methods in Archaeology (1998) included a number of papers on virtual reality and its contribution to archaeology and to archaeologists. The 31 papers presented here reflect the wide range of applications of virtual reality, the various techniques used, and different methodological and theoretical approaches taken. Includes contributions on the facial reconstruction and visualisation of Egyptian mummies, a computer simulation of Stonehenge, a walk-through of an ancient Japanese village, virtual museums and other environments, and much more.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
The 26th annual conference on Computer Applications and Quantitative Methods in Archaeology (1998) included a number of papers on virtual reality and its contribution to archaeology and to archaeologists. The 31 papers presented here reflect the wide range of applications of virtual reality, the various techniques used, and different methodological and theoretical approaches taken. Includes contributions on the facial reconstruction and visualisation of Egyptian mummies, a computer simulation of Stonehenge, a walk-through of an ancient Japanese village, virtual museums and other environments, and much more.