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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
1.Introduction to AR and VR Technologies:
-Provide a comprehensive overview of augmented reality (AR) and virtual reality (VR), including their definitions, key components, and underlying technologies. Differentiate between AR and VR experiences, discussing their applications, advantages, and limitations.
2.Hardware and Software Platforms:
-Explore the hardware devices and software platforms used in AR and VR systems, including head-mounted displays (HMDs), sensors, input devices, and rendering engines. Discuss advancements in display technology, tracking systems, and user interface design for immersive experiences.
3.Development and Design Principles:
-Discuss the principles and best practices for developing AR and VR applications, including 3D modeling, interaction design, spatial audio, and user experience (UX) considerations. Cover programming languages and frameworks commonly used for AR/VR development, such as Unity, Unreal Engine, and ARKit/ARCore.
4.Applications Across Industries:
-Provide examples of AR and VR applications in various industries, such as gaming, education, healthcare, architecture, manufacturing, and retail. Highlight specific use cases, including virtual training simulations, medical imaging, virtual prototyping, and augmented shopping experiences.
5.Ethical, Legal, and Social Implications:
-Address the ethical, legal, and social implications of AR and VR technologies, including privacy concerns, data security, digital ethics, and the impact on human behavior and social interactions. Discuss regulatory frameworks, standards, and guidelines for deploying AR/VR solutions responsibly.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
1.Introduction to AR and VR Technologies:
-Provide a comprehensive overview of augmented reality (AR) and virtual reality (VR), including their definitions, key components, and underlying technologies. Differentiate between AR and VR experiences, discussing their applications, advantages, and limitations.
2.Hardware and Software Platforms:
-Explore the hardware devices and software platforms used in AR and VR systems, including head-mounted displays (HMDs), sensors, input devices, and rendering engines. Discuss advancements in display technology, tracking systems, and user interface design for immersive experiences.
3.Development and Design Principles:
-Discuss the principles and best practices for developing AR and VR applications, including 3D modeling, interaction design, spatial audio, and user experience (UX) considerations. Cover programming languages and frameworks commonly used for AR/VR development, such as Unity, Unreal Engine, and ARKit/ARCore.
4.Applications Across Industries:
-Provide examples of AR and VR applications in various industries, such as gaming, education, healthcare, architecture, manufacturing, and retail. Highlight specific use cases, including virtual training simulations, medical imaging, virtual prototyping, and augmented shopping experiences.
5.Ethical, Legal, and Social Implications:
-Address the ethical, legal, and social implications of AR and VR technologies, including privacy concerns, data security, digital ethics, and the impact on human behavior and social interactions. Discuss regulatory frameworks, standards, and guidelines for deploying AR/VR solutions responsibly.