Strike Force Organizations, Michael Surbrook, Aaron Allston (9781583661611) — Readings Books
 
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Strike Force Organizations

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In 1981 Aaron Allston ran the first session of what would eventually become the Strike Force Universe. And when it ended, some 22 years later, the hundreds of sessions had featured thousands of characters. Aaron offered the first glimpse of his world in issue 48 of The Space Gamer (1982) and then dove into greater detail with the publication of Strike Force in 1988. Then came Aaron Allston's Strike Force in 2016, which presented many, never-before-seen elements of the Strike Force Universe as well as an extensive section presenting tips and advice for running games using Aaron's GMing style. And now we have Strike Force Organizations.

Strike Force Organizations presents eight of Aaron's major factions, groups, and teams from the Strike Force Universe. Each section contains the history, membership, assets, goals, and methods of the group in question, as well as plenty of character sheets. You can incorporate these characters and concepts into your campaign, either in whole or in part, picking and choosing the elements that best fit your campaign.

Whether you're new to Champions, an old hand, a game master, or a player, Strike Force Organizations has something for everyone!

-Alien Research Laboratories - Where do aliens stranded on Earth go for help? Here.

-The Blood - These visitors from another universe are royalty back home. They came to this Earth to escape tyranny, but have brought their problems with them.

-The Circle - A school for mystics where knowledge is traded freely. All are welcome; provided you listen to the Master.

-The Cult of the Beast - This mystic pyramid scheme wishes to gain power of the world via arcane means.

-The Families - Long-lived and possessing assorted superhuman powers, the Families manipulate the markets of the world to ensure their wealth and power remains undisturbed.

-The Hell-Raisers - Founded by the monstrous Denier, the Hell-Raisers do just that.

-The Wanderers - Victims of a Third Reich experiment gone awry, the Wanderers are a team of cosmic-level supers constantly searching for a way to return to Earth.

-Yooso - First presented in the pages of Ninja Hero, the team has gone through a number of changes since then

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Format
Paperback
Publisher
Blackwyrm
Date
5 February 2026
Pages
332
ISBN
9781583661611

In 1981 Aaron Allston ran the first session of what would eventually become the Strike Force Universe. And when it ended, some 22 years later, the hundreds of sessions had featured thousands of characters. Aaron offered the first glimpse of his world in issue 48 of The Space Gamer (1982) and then dove into greater detail with the publication of Strike Force in 1988. Then came Aaron Allston's Strike Force in 2016, which presented many, never-before-seen elements of the Strike Force Universe as well as an extensive section presenting tips and advice for running games using Aaron's GMing style. And now we have Strike Force Organizations.

Strike Force Organizations presents eight of Aaron's major factions, groups, and teams from the Strike Force Universe. Each section contains the history, membership, assets, goals, and methods of the group in question, as well as plenty of character sheets. You can incorporate these characters and concepts into your campaign, either in whole or in part, picking and choosing the elements that best fit your campaign.

Whether you're new to Champions, an old hand, a game master, or a player, Strike Force Organizations has something for everyone!

-Alien Research Laboratories - Where do aliens stranded on Earth go for help? Here.

-The Blood - These visitors from another universe are royalty back home. They came to this Earth to escape tyranny, but have brought their problems with them.

-The Circle - A school for mystics where knowledge is traded freely. All are welcome; provided you listen to the Master.

-The Cult of the Beast - This mystic pyramid scheme wishes to gain power of the world via arcane means.

-The Families - Long-lived and possessing assorted superhuman powers, the Families manipulate the markets of the world to ensure their wealth and power remains undisturbed.

-The Hell-Raisers - Founded by the monstrous Denier, the Hell-Raisers do just that.

-The Wanderers - Victims of a Third Reich experiment gone awry, the Wanderers are a team of cosmic-level supers constantly searching for a way to return to Earth.

-Yooso - First presented in the pages of Ninja Hero, the team has gone through a number of changes since then

Read More
Format
Paperback
Publisher
Blackwyrm
Date
5 February 2026
Pages
332
ISBN
9781583661611