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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
ANY SUPERHERO… ANY POWER… ANY ADVENTURE!
Champions is back! This latest edition explores the superhero genre more thoroughly than ever before, delving into all the subjects you need to know about to create incredible characters and campaigns. It includes:
a complete review of the superhero genre, from the earliest Golden Age comics to today’s cutting-edge graphic novels, with guidelines and suggestions for simulating the eras and features of the genre using the HERO System rules
creating superhero characters using the HERO System, including a thorough look at origins, sources of powers, game elements, and prominent character archetypes, plus aQuick Superhuman Generator
information on and examples of super-technology
creating, running, and improving Champions campaigns
examples of character sheets for the Champions and some of their major enemies
and more!
Like all other HERO System genre books, Champions is a toolkit, presenting you with the information, options, and ideas you need tto create your own characters and campaigns just the way you want them, Whatever type of superhero game you like to play, and however you like to play it, Champions helps you make it even better!
Champions is usable as a stand-alone product, but does not include the HERO System rules, only discussions of how to apply those rules. For the rules themselves, you’ll need the HERO System 5th Edition core rulebook.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
ANY SUPERHERO… ANY POWER… ANY ADVENTURE!
Champions is back! This latest edition explores the superhero genre more thoroughly than ever before, delving into all the subjects you need to know about to create incredible characters and campaigns. It includes:
a complete review of the superhero genre, from the earliest Golden Age comics to today’s cutting-edge graphic novels, with guidelines and suggestions for simulating the eras and features of the genre using the HERO System rules
creating superhero characters using the HERO System, including a thorough look at origins, sources of powers, game elements, and prominent character archetypes, plus aQuick Superhuman Generator
information on and examples of super-technology
creating, running, and improving Champions campaigns
examples of character sheets for the Champions and some of their major enemies
and more!
Like all other HERO System genre books, Champions is a toolkit, presenting you with the information, options, and ideas you need tto create your own characters and campaigns just the way you want them, Whatever type of superhero game you like to play, and however you like to play it, Champions helps you make it even better!
Champions is usable as a stand-alone product, but does not include the HERO System rules, only discussions of how to apply those rules. For the rules themselves, you’ll need the HERO System 5th Edition core rulebook.