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Integrating Technology in the Classroom 2E will be an update of this popular book, addressing the following: coverage of programming, game creation, and AR/VR; more examples from secondary-level teachers, including visual learning preferences and kinesthetic/tactile learning; deeper explanation of how to leverage technology to meet multilingual needs; a new chapter on
Leveraging Technology to Meet Adaptive Needs ; extended coverage that addresses efficiency needs of teachers including communication, assessment, and planning; and more professional development coverage that includes more about ISTE offerings, social media, and other supports.
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Integrating Technology in the Classroom 2E will be an update of this popular book, addressing the following: coverage of programming, game creation, and AR/VR; more examples from secondary-level teachers, including visual learning preferences and kinesthetic/tactile learning; deeper explanation of how to leverage technology to meet multilingual needs; a new chapter on
Leveraging Technology to Meet Adaptive Needs ; extended coverage that addresses efficiency needs of teachers including communication, assessment, and planning; and more professional development coverage that includes more about ISTE offerings, social media, and other supports.