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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
After moving from town to town, Philip Nason and his family finally settle in a working-class neighborhood in Detroit. It's the summer of 1937, shortly after Philip turns eleven. A lonely child, he inhabits a world of daydreams, filling notebooks with his cartoon fantasies. He discovers he's unable to compete in the rough-and-tumble games that are a boy's rite of passage.
Then Philip meets Jeremiah Casey-bigger, older, stronger, better at games than everyone else, but somehow isolated by his exceptional abilities. In Philip, Casey finds a fellow dreamer and artist. Together, they try to make an animated movie, send cartoons to syndicates, and finally produce a neighborhood newspaper. As they attempt to join the ranks of Al Capp and other famous cartoonists, their aspirations conflict with the upheavals of sexual awakening, the pressures of working-class life, and the coming of World War II. The dreams of Philip survive, but those of his older friend and hero do not.
My Friend Casey evokes a lost time and place and traces, along a darkening landscape, the path of what may have been the last surge of American optimism.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
After moving from town to town, Philip Nason and his family finally settle in a working-class neighborhood in Detroit. It's the summer of 1937, shortly after Philip turns eleven. A lonely child, he inhabits a world of daydreams, filling notebooks with his cartoon fantasies. He discovers he's unable to compete in the rough-and-tumble games that are a boy's rite of passage.
Then Philip meets Jeremiah Casey-bigger, older, stronger, better at games than everyone else, but somehow isolated by his exceptional abilities. In Philip, Casey finds a fellow dreamer and artist. Together, they try to make an animated movie, send cartoons to syndicates, and finally produce a neighborhood newspaper. As they attempt to join the ranks of Al Capp and other famous cartoonists, their aspirations conflict with the upheavals of sexual awakening, the pressures of working-class life, and the coming of World War II. The dreams of Philip survive, but those of his older friend and hero do not.
My Friend Casey evokes a lost time and place and traces, along a darkening landscape, the path of what may have been the last surge of American optimism.