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Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit
Paperback

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple’s SceneKit and SpriteKit

$105.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you’ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you’ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you’ll learn 3D game development using Apple’s SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you’ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.

What you’ll learn

Discover what’s in the new Swift 3

programming language Apply Swift 3 to iOS 10 and 9 game

development Build a 2D game app using SpriteKit

and Swift Build a 3D game from 2D using SceneKit

and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

Read More
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MORE INFO
Format
Paperback
Publisher
APress
Country
United States
Date
26 May 2017
Pages
208
ISBN
9781484223093

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you’ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you’ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you’ll learn 3D game development using Apple’s SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you’ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.

What you’ll learn

Discover what’s in the new Swift 3

programming language Apply Swift 3 to iOS 10 and 9 game

development Build a 2D game app using SpriteKit

and Swift Build a 3D game from 2D using SceneKit

and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

Read More
Format
Paperback
Publisher
APress
Country
United States
Date
26 May 2017
Pages
208
ISBN
9781484223093