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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
First published in 1976, The Mind-Riders features a remarkable anticipation of virtual reality gaming, in which the revised sport of boxing pits physically identical virtual fighters against one another, operated by electronically-connected handlers – with viewers receiving transmissions of the combatants’ emotions as their simulations slug it out. Ryan Hart, banished from the sport in its early days because of his lack of marketable emotion, is brought back by an obsessed media executive who wants to see the reigning champion beaten at any cost. Hart is not certain that he can win, after such a lapse of time, nor is he certain he can resist pressure to give the vast virtual crowds the dose of sadistic exultation they crave. But that doesn’t stop him from heading into the virtual ring and fighting the bout of his life! Rousing science fiction adventure by a master of the genre.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
First published in 1976, The Mind-Riders features a remarkable anticipation of virtual reality gaming, in which the revised sport of boxing pits physically identical virtual fighters against one another, operated by electronically-connected handlers – with viewers receiving transmissions of the combatants’ emotions as their simulations slug it out. Ryan Hart, banished from the sport in its early days because of his lack of marketable emotion, is brought back by an obsessed media executive who wants to see the reigning champion beaten at any cost. Hart is not certain that he can win, after such a lapse of time, nor is he certain he can resist pressure to give the vast virtual crowds the dose of sadistic exultation they crave. But that doesn’t stop him from heading into the virtual ring and fighting the bout of his life! Rousing science fiction adventure by a master of the genre.