Engage the Brain: Games: Grade K

Marcia L. Tate

Engage the Brain: Games: Grade K
Format
Paperback
Publisher
SAGE Publications Inc
Country
United States
Published
28 February 2008
Pages
96
ISBN
9781412959339

Engage the Brain: Games: Grade K

Marcia L. Tate

This practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don’t Grow Dendrites: 20 Instructional Strategies That Engage the Brain , this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students’ energy, motivation, and achievement. Engage the Brain: Games, Kindergarten contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Hopscotch, Go Fish, Jeopardy, I Spy, Bingo, Mother May I?, Relay Races) and some are brand new, including: ‘Lovely Letters’; Go Fish; Tell-a-Tale Jeopardy; Rhyme Time Bingo; Listen Up!; I Spy; Bull’s-Eye Beanbag Toss; Hot Potato Relay Race; Picture This! Sequencing Game; Busy, Busy Bees’; Snazzy Scents’; Memory Game; Wacky Weather Charades; Holiday Party Bingo; Citizenship Circle; ‘Our Town’; Treasure Hunt; Toy Time Relay Race; Out in the Barnyard; Jump the River; Paint Me a Picture; and, Draw and Guess.Each game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.

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