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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Archaeologists strive to disseminate their research to audiences through various media, often with limited time and funding available as part of do-it-yourself (DIY) projects. However, there is a lack of established methodologies for the evaluation of the impact of DIY projects or the effectiveness of the media that archaeologists employ to disseminate knowledge about the past. This book employs a practice-based experimental approach using different digital storytelling tools to develop a methodology for evaluating impact regarding archaeological knowledge dissemination. The media include a textual story, an interactive digital narrative (IDN), and a VR-video. The narratives recreate the life and death of the individual MYC1V buried at grave V at Grave Circle A at Mycenae. The research uses a mixed methods design to analyse both quantitative and qualitative data in the form of surveys and structured interviews.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Archaeologists strive to disseminate their research to audiences through various media, often with limited time and funding available as part of do-it-yourself (DIY) projects. However, there is a lack of established methodologies for the evaluation of the impact of DIY projects or the effectiveness of the media that archaeologists employ to disseminate knowledge about the past. This book employs a practice-based experimental approach using different digital storytelling tools to develop a methodology for evaluating impact regarding archaeological knowledge dissemination. The media include a textual story, an interactive digital narrative (IDN), and a VR-video. The narratives recreate the life and death of the individual MYC1V buried at grave V at Grave Circle A at Mycenae. The research uses a mixed methods design to analyse both quantitative and qualitative data in the form of surveys and structured interviews.