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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This volume resulted from the inaugural Generation Analog conference held online July 27-28, 2021. The event was initially envisioned after the 2018 Gen Con in Indianapolis, USA. It is a collaboration between the Analog Game Studies journal team and Asmodee Research's Game in Lab. Generation Analog 2021 is divided into four sections, admittedly with much dialogue between all their contents. Making and Materiality focuses on the fundamentals of analog game design and their hybridity between the classroom and online platforms, among others. Communities and Inclusion takes a hard look at game cultures and how they enable and/or block a greater diversity of bodies and voices within them. Mediation and Role-Playing carries us into the pairing of form and content in RPGs as a field of research. Legacies of Dungeons and Dragons concludes the book with three essays on a pivotal game title for us all.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
This volume resulted from the inaugural Generation Analog conference held online July 27-28, 2021. The event was initially envisioned after the 2018 Gen Con in Indianapolis, USA. It is a collaboration between the Analog Game Studies journal team and Asmodee Research's Game in Lab. Generation Analog 2021 is divided into four sections, admittedly with much dialogue between all their contents. Making and Materiality focuses on the fundamentals of analog game design and their hybridity between the classroom and online platforms, among others. Communities and Inclusion takes a hard look at game cultures and how they enable and/or block a greater diversity of bodies and voices within them. Mediation and Role-Playing carries us into the pairing of form and content in RPGs as a field of research. Legacies of Dungeons and Dragons concludes the book with three essays on a pivotal game title for us all.