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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Written in an informal, conversational, and humorous style, the second edition of Introduction to Programming Using Processing makes learning programming a fun experience. The freely-available Processing language is ideal for a first course in programming. The simple-to-access graphics and multimedia capabilities of the language let students develop eye-catching, animated programs, instead of traditional programs that print text to the console. The text takes a "classes-later" approach, focusing on basics, using objects, selection, iteration, topdown design, and arrays, before writing classes. Every example is presented in the context of the RADIS (Requirements / Analyze / Design / Implement / Support) framework, with considerable attention paid to design. Other positive habits, like good commenting practice and coding style, are emphasized as well.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Written in an informal, conversational, and humorous style, the second edition of Introduction to Programming Using Processing makes learning programming a fun experience. The freely-available Processing language is ideal for a first course in programming. The simple-to-access graphics and multimedia capabilities of the language let students develop eye-catching, animated programs, instead of traditional programs that print text to the console. The text takes a "classes-later" approach, focusing on basics, using objects, selection, iteration, topdown design, and arrays, before writing classes. Every example is presented in the context of the RADIS (Requirements / Analyze / Design / Implement / Support) framework, with considerable attention paid to design. Other positive habits, like good commenting practice and coding style, are emphasized as well.