The Psychgeist of Pop Culture, (9781300333814) — Readings Books

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The Psychgeist of Pop Culture
Paperback

The Psychgeist of Pop Culture

$26.99
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Have you ever wanted to be the hero? Save the world with an unlikely team of misfits? Spark and inspire change? The Dragon Age video game series allows players to play as a hero and a leader to fight monsters, overcome challenges, and shape a story, leaving a mark on a digital world and the hearts of the virtual people within it. Beginning in 2009, the video games, novels, and graphic novels that explore the game's word, Thedas, have given role-playing game enthusiasts the chance to explore concepts of morality, leadership, identity, and even love. Join us in this adventure to explore the world of Dragon Age and its impact on players with the help of social scientific theory.

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Format
Paperback
Publisher
Lulu.com
Country
United States
Date
23 May 2025
Pages
160
ISBN
9781300333814

This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.

Have you ever wanted to be the hero? Save the world with an unlikely team of misfits? Spark and inspire change? The Dragon Age video game series allows players to play as a hero and a leader to fight monsters, overcome challenges, and shape a story, leaving a mark on a digital world and the hearts of the virtual people within it. Beginning in 2009, the video games, novels, and graphic novels that explore the game's word, Thedas, have given role-playing game enthusiasts the chance to explore concepts of morality, leadership, identity, and even love. Join us in this adventure to explore the world of Dragon Age and its impact on players with the help of social scientific theory.

Read More
Format
Paperback
Publisher
Lulu.com
Country
United States
Date
23 May 2025
Pages
160
ISBN
9781300333814