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GPU Pro 360 Guide to Geometry Manipulation: Guide to Geometry Manipulation
Hardback

GPU Pro 360 Guide to Geometry Manipulation: Guide to Geometry Manipulation

$592.99
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Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices

Covers specific challenges involved in creating games on various platforms

Explores the latest developments in the rapidly evolving field of real-time rendering

Takes a practical approach that helps graphics programmers solve their daily challenges

Read More
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MORE INFO
Format
Hardback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
24 May 2018
Pages
296
ISBN
9781138568259

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices

Covers specific challenges involved in creating games on various platforms

Explores the latest developments in the rapidly evolving field of real-time rendering

Takes a practical approach that helps graphics programmers solve their daily challenges

Read More
Format
Hardback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
24 May 2018
Pages
296
ISBN
9781138568259