GPU PRO 360 Guide to GPGPU: Guide to GPGPU, Wolfgang Engel (9781138484399) — Readings Books
GPU PRO 360 Guide to GPGPU: Guide to GPGPU
Paperback

GPU PRO 360 Guide to GPGPU: Guide to GPGPU

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Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices

Covers specific challenges involved in creating games on various platforms

Explores the latest developments in rapidly evolving field of real-time rendering

Takes practical approach that helps graphics programmers solve their daily challenges

Read More
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Format
Paperback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
26 November 2018
Pages
364
ISBN
9781138484399

Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices

Covers specific challenges involved in creating games on various platforms

Explores the latest developments in rapidly evolving field of real-time rendering

Takes practical approach that helps graphics programmers solve their daily challenges

Read More
Format
Paperback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
26 November 2018
Pages
364
ISBN
9781138484399