Moral Conversion and Video Games, Frank G. Bosman (9781041011200) — Readings Books

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Moral Conversion and Video Games
Hardback

Moral Conversion and Video Games

$248.99
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Moral Conversion and Video Games is an in-depth exploration of 'Spec Ops. The Line', a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.

Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player's choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The game's mirrored reference to Raphael's Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.

This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology.

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Format
Hardback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
17 December 2025
Pages
128
ISBN
9781041011200

Moral Conversion and Video Games is an in-depth exploration of 'Spec Ops. The Line', a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.

Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player's choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The game's mirrored reference to Raphael's Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.

This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology.

Read More
Format
Hardback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
17 December 2025
Pages
128
ISBN
9781041011200