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Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high-highs and low-lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself.
A look at the history of metroidvania design
A primer on 2D platforming UI/UX
Explaining the design and specific elements that make a metroidvania or
could be applied to other genres
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Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high-highs and low-lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself.
A look at the history of metroidvania design
A primer on 2D platforming UI/UX
Explaining the design and specific elements that make a metroidvania or
could be applied to other genres