Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

The Theory and Practice of Writing Music for Games
Hardback

The Theory and Practice of Writing Music for Games

$346.99
Sign in or become a Readings Member to add this title to your wishlist.

The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study.

As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms.

Each chapter builds on the next and guides the reader step by step through the essentials. Along with all the theory, a multitude of clearly defined hands-on projects and exercises are included, designed to prepare the reader to go out into the field with a complete understanding of the art and craft of music composition for games and visual media.

Key Features: * Discusses a variety of topics in a simple and easy-to-understand format. * Provides a valuable resource for teachers and students, anyone who is looking to build a career in music for games. * Breaks down the fundamentals needed to build your career. * Includes fun and practical exercises that strengthen your composer chops.

Visit the Companion Website for additional resources: www.gameaudioinstitute.com/crc-press/

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO
Format
Hardback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
25 January 2024
Pages
228
ISBN
9781032540085

The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study.

As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms.

Each chapter builds on the next and guides the reader step by step through the essentials. Along with all the theory, a multitude of clearly defined hands-on projects and exercises are included, designed to prepare the reader to go out into the field with a complete understanding of the art and craft of music composition for games and visual media.

Key Features: * Discusses a variety of topics in a simple and easy-to-understand format. * Provides a valuable resource for teachers and students, anyone who is looking to build a career in music for games. * Breaks down the fundamentals needed to build your career. * Includes fun and practical exercises that strengthen your composer chops.

Visit the Companion Website for additional resources: www.gameaudioinstitute.com/crc-press/

Read More
Format
Hardback
Publisher
Taylor & Francis Ltd
Country
United Kingdom
Date
25 January 2024
Pages
228
ISBN
9781032540085