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Even the most epic campaigns need interludes – places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do. Think of Places by the Way as kits for such interludes. The fate of your entire campaign world need not turn on anything that is described in these pages. But even so, the heroes in your campaign will need to refill their empty quivers and packs; buy tools and potions; upgrade their arms and armor. Or they need a safe place to lay up for the night, untroubled by beasts of the wild, so they can heal and recover spells. Every campaign needs changes of pace to make the epic moments seem bigger. We can help you make those changes of pace engaging. We understand that adventure can still be had in places found by the way.
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Even the most epic campaigns need interludes – places where heroes can regroup and pursue amusing side quests in between world-saving feats of derring-do. Think of Places by the Way as kits for such interludes. The fate of your entire campaign world need not turn on anything that is described in these pages. But even so, the heroes in your campaign will need to refill their empty quivers and packs; buy tools and potions; upgrade their arms and armor. Or they need a safe place to lay up for the night, untroubled by beasts of the wild, so they can heal and recover spells. Every campaign needs changes of pace to make the epic moments seem bigger. We can help you make those changes of pace engaging. We understand that adventure can still be had in places found by the way.