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What drives your character? Why risk life and limb in the God forsaken ruins and wastelands of The Mutant Epoch? In issue 4 we offer 50 goals and obsessions to motivate your post apocalyptic character, and much more. EM-4 includes articles on how many adversaries a GM should throw at PCs, dice rolling methods to speed up game pace, creating handouts along with links to a heap of free sheets, the bonus offer method of character generation, more NPCs, wicked relics: Grenade Mat and Laser tipped bullets, plus three freaky creatures: the Waste Grazer, Pus Worm and Hackoid. Articles on the causes of PA factional warfare, agreed upon rendezvous, making coffee for Mel Gibson, and a new skill: Acrobatics, round out this content rich publication. Get it in PDF or print today Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.
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What drives your character? Why risk life and limb in the God forsaken ruins and wastelands of The Mutant Epoch? In issue 4 we offer 50 goals and obsessions to motivate your post apocalyptic character, and much more. EM-4 includes articles on how many adversaries a GM should throw at PCs, dice rolling methods to speed up game pace, creating handouts along with links to a heap of free sheets, the bonus offer method of character generation, more NPCs, wicked relics: Grenade Mat and Laser tipped bullets, plus three freaky creatures: the Waste Grazer, Pus Worm and Hackoid. Articles on the causes of PA factional warfare, agreed upon rendezvous, making coffee for Mel Gibson, and a new skill: Acrobatics, round out this content rich publication. Get it in PDF or print today Excavator Monthly is the official magazine for The Mutant Epoch milieu, covering the TME RPG, fiction, art and more. Not using the Outland System? No worries, there is a ton here that any post apocalyptic GM can utilize.