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Use these developmentally appropriate strategies and STEAM-based activities to support young children with disabilities (K-3).
This user-friendly guide offers educators and specialists-in both general and special education classrooms-a strengths-based approach to improving access to STEAM learning for young children with disabilities, while promoting inclusion within early childhood education.
The author provides strategies for effectively embedding science, technology, engineering, the arts, and math within the learning areas of the classroom in developmentally appropriate ways (K-3). Each chapter includes vignettes, specific lessons, and examples from each discipline showing how STEAM-based activities can help meet goals within a child's individualized educational program (IEP). The book also demonstrates ways to support cooperative and collaborative play within specific activities.
Readers will find templates for lesson plans and progress monitoring that are designed to align educational goals with play-based approaches centered around the STEAM disciplines.
Book Features:
Demonstrates how STEAM-based activities can help meet goals within a child's IEP. Provides a framework to help teachers use STEAM to promote skill development, social interaction, and friendship building within inclusive early childhood settings. Offers both informational and practical approaches to embed open-ended STEAM activities for diverse learners within the learning areas of the classroom. Connects activities to educational goals with a lesson plan, a goal monitoring template, and an example from each discipline.
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Use these developmentally appropriate strategies and STEAM-based activities to support young children with disabilities (K-3).
This user-friendly guide offers educators and specialists-in both general and special education classrooms-a strengths-based approach to improving access to STEAM learning for young children with disabilities, while promoting inclusion within early childhood education.
The author provides strategies for effectively embedding science, technology, engineering, the arts, and math within the learning areas of the classroom in developmentally appropriate ways (K-3). Each chapter includes vignettes, specific lessons, and examples from each discipline showing how STEAM-based activities can help meet goals within a child's individualized educational program (IEP). The book also demonstrates ways to support cooperative and collaborative play within specific activities.
Readers will find templates for lesson plans and progress monitoring that are designed to align educational goals with play-based approaches centered around the STEAM disciplines.
Book Features:
Demonstrates how STEAM-based activities can help meet goals within a child's IEP. Provides a framework to help teachers use STEAM to promote skill development, social interaction, and friendship building within inclusive early childhood settings. Offers both informational and practical approaches to embed open-ended STEAM activities for diverse learners within the learning areas of the classroom. Connects activities to educational goals with a lesson plan, a goal monitoring template, and an example from each discipline.