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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
The focus of this text is on bilevel programming, which combines elements of hierarchical optimization and game theory. The basic model addresses the problem where two decision-makers, each with their individual objectives, act and react in a non-cooperative manner. The actions of one affect the choices and payoffs available to the other but neither player can completely dominate the other in the traditional sense. Over the last 20 years there has been a steady growth in research related to theory and solution methodologies for bilevel programming. This interest stems from the inherent complexity and consequent challenge of the underlying mathematics, as well as the applicability of the bilevel model to many real-world situations. The primary aim of this book is to provide an historical perspective on algorithmic development and to highlight those implementations that have proved to be the most efficient in their class. A corollary aim is to provide a sampling of applications in order to demonstrate the versatility of the basic model and the limitations of current technology.
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This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
The focus of this text is on bilevel programming, which combines elements of hierarchical optimization and game theory. The basic model addresses the problem where two decision-makers, each with their individual objectives, act and react in a non-cooperative manner. The actions of one affect the choices and payoffs available to the other but neither player can completely dominate the other in the traditional sense. Over the last 20 years there has been a steady growth in research related to theory and solution methodologies for bilevel programming. This interest stems from the inherent complexity and consequent challenge of the underlying mathematics, as well as the applicability of the bilevel model to many real-world situations. The primary aim of this book is to provide an historical perspective on algorithmic development and to highlight those implementations that have proved to be the most efficient in their class. A corollary aim is to provide a sampling of applications in order to demonstrate the versatility of the basic model and the limitations of current technology.