Readings Newsletter
Become a Readings Member to make your shopping experience even easier.
Sign in or sign up for free!
You’re not far away from qualifying for FREE standard shipping within Australia
You’ve qualified for FREE standard shipping within Australia
The cart is loading…
This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Mercedes has always found escape from the tedium of daily life in fantasy books and, especially, in games, where she can enter another world and become Ambrosia the Sorceress, wielder of powerful spells. After one too many afternoons in detention, she returns home to find that someone has left a new computer adventure game in her mailbox. Mercy and her reluctant friend Bernard take an unauthorized day off to try it out, only to discover that they have literally left their mundane world behind and entered a realm of elves and dwarves and stranger things. Forced into a quest to recover a powerful magical artifact, they soon learn that they’re not the only ones seeking the prize, and that – when you can’t set the keyboard aside and walk away – a game is no longer a game. Instead, it’s something like life.
$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout
This title is printed to order. This book may have been self-published. If so, we cannot guarantee the quality of the content. In the main most books will have gone through the editing process however some may not. We therefore suggest that you be aware of this before ordering this book. If in doubt check either the author or publisher’s details as we are unable to accept any returns unless they are faulty. Please contact us if you have any questions.
Mercedes has always found escape from the tedium of daily life in fantasy books and, especially, in games, where she can enter another world and become Ambrosia the Sorceress, wielder of powerful spells. After one too many afternoons in detention, she returns home to find that someone has left a new computer adventure game in her mailbox. Mercy and her reluctant friend Bernard take an unauthorized day off to try it out, only to discover that they have literally left their mundane world behind and entered a realm of elves and dwarves and stranger things. Forced into a quest to recover a powerful magical artifact, they soon learn that they’re not the only ones seeking the prize, and that – when you can’t set the keyboard aside and walk away – a game is no longer a game. Instead, it’s something like life.