The Ecology of Games: Connecting Youth, Games, and Learning, (9780262693646) — Readings Books

Become a Readings Member to make your shopping experience even easier. Sign in or sign up for free!

Become a Readings Member. Sign in or sign up for free!

Hello Readings Member! Go to the member centre to view your orders, change your details, or view your lists, or sign out.

Hello Readings Member! Go to the member centre or sign out.

We can't guarantee delivery by Christmas, but there's still time to get a great gift! Visit one of our shops or buy a digital gift card.

The Ecology of Games: Connecting Youth, Games, and Learning
Paperback

The Ecology of Games: Connecting Youth, Games, and Learning

$105.99
Sign in or become a Readings Member to add this title to your wishlist.

This book offers an exploration of games as systems in which young people participate as gamers, producers, and learners.In the many studies of games and young people’s use of them, little has been written about an overall ecology of gaming, game design and play - mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games - which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.

Read More
In Shop
Out of stock
Shipping & Delivery

$9.00 standard shipping within Australia
FREE standard shipping within Australia for orders over $100.00
Express & International shipping calculated at checkout

MORE INFO

Stock availability can be subject to change without notice. We recommend calling the shop or contacting our online team to check availability of low stock items. Please see our Shopping Online page for more details.

Format
Paperback
Publisher
MIT Press Ltd
Country
United States
Date
30 November 2007
Pages
288
ISBN
9780262693646

This book offers an exploration of games as systems in which young people participate as gamers, producers, and learners.In the many studies of games and young people’s use of them, little has been written about an overall ecology of gaming, game design and play - mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games - which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.

Read More
Format
Paperback
Publisher
MIT Press Ltd
Country
United States
Date
30 November 2007
Pages
288
ISBN
9780262693646