Iterate: Ten Lessons in Design and Failure

John Sharp (Associate Professor of Games and Learning, Parsons The New School for Design),Colleen Macklin (Associate Professor, Parsons The New School for Design)

Iterate: Ten Lessons in Design and Failure
Format
Hardback
Publisher
MIT Press Ltd
Country
United States
Published
7 May 2019
Pages
320
ISBN
9780262039635

Iterate: Ten Lessons in Design and Failure

John Sharp (Associate Professor of Games and Learning, Parsons The New School for Design),Colleen Macklin (Associate Professor, Parsons The New School for Design)

How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation.Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure- iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure-often hidden, covered up, a source of embarrassment-is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice-intention, outcome, process, and evaluation-Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Br dka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design ( let’s add propellers! ). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies- Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Br dka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker

This item is not currently in-stock. It can be ordered online and is expected to ship in approx 4 weeks

Our stock data is updated periodically, and availability may change throughout the day for in-demand items. Please call the relevant shop for the most current stock information. Prices are subject to change without notice.

Sign in or become a Readings Member to add this title to a wishlist.