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Beginning Microsoft Kinect for Windows SDK 2.0: Motion and Depth Sensing for Natural User Interfaces
Paperback

Beginning Microsoft Kinect for Windows SDK 2.0: Motion and Depth Sensing for Natural User Interfaces

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Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.

Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies.

What You Will Learn

Set up Kinect 2 and a workspace for Kinect application development

Access audio, color, infrared, and skeletal data streams from Kinect

Use gesture and speech recognition

Perform computer vision manipulations on image data streams

Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)

Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers

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MORE INFO
Format
Paperback
Publisher
APress
Country
United States
Date
12 August 2017
Pages
297
ISBN
9781484223154

Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.

Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies.

What You Will Learn

Set up Kinect 2 and a workspace for Kinect application development

Access audio, color, infrared, and skeletal data streams from Kinect

Use gesture and speech recognition

Perform computer vision manipulations on image data streams

Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)

Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers

Read More
Format
Paperback
Publisher
APress
Country
United States
Date
12 August 2017
Pages
297
ISBN
9781484223154