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Wazo never planned on being a hero. Honestly, he barely plans at all. But when the wrong spell, the wrong relic, or the wrong idea lands in his lap, things have a way of spiralling out of control-sometimes spectacularly. Alongside Peppermint (sharp-eyed, sharp-witted, and the only one keeping score) and Steelgrip (a seasoned fighter with more brains and patience than he admits), Wazo keeps stumbling headfirst into adventure. Inside this volume you'll find three of his finest fiascos:
The Whispering Stone-where a relic that definitely shouldn't talk back... does. The Guardian's Grudge-where the past refuses to stay buried. The Map That Wasn't There-where a treasure hunt redraws the world in very inconvenient ways.
Think of it as Wazo's "field notes"-a chronicle of close calls, unlikely victories, and the kind of friendships forged under duress (with improvisation as the main strategy). It's fantasy with a playful twist: mysterious artifacts, magical bureaucracy that might actually be worse than curses, and adventures that prove curiosity can be just as powerful as destiny. For readers who enjoy quick wit, chaotic quests, and heroes who succeed by asking the wrong questions at the right time, Wazo the Wildcard: Things Go Wrong, Mostly shows that persistence, humour, and a little wonder can turn even the messiest detour into a story worth telling.
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Wazo never planned on being a hero. Honestly, he barely plans at all. But when the wrong spell, the wrong relic, or the wrong idea lands in his lap, things have a way of spiralling out of control-sometimes spectacularly. Alongside Peppermint (sharp-eyed, sharp-witted, and the only one keeping score) and Steelgrip (a seasoned fighter with more brains and patience than he admits), Wazo keeps stumbling headfirst into adventure. Inside this volume you'll find three of his finest fiascos:
The Whispering Stone-where a relic that definitely shouldn't talk back... does. The Guardian's Grudge-where the past refuses to stay buried. The Map That Wasn't There-where a treasure hunt redraws the world in very inconvenient ways.
Think of it as Wazo's "field notes"-a chronicle of close calls, unlikely victories, and the kind of friendships forged under duress (with improvisation as the main strategy). It's fantasy with a playful twist: mysterious artifacts, magical bureaucracy that might actually be worse than curses, and adventures that prove curiosity can be just as powerful as destiny. For readers who enjoy quick wit, chaotic quests, and heroes who succeed by asking the wrong questions at the right time, Wazo the Wildcard: Things Go Wrong, Mostly shows that persistence, humour, and a little wonder can turn even the messiest detour into a story worth telling.